Animations from uBiCrAy(Update from 16.05.2010)

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Re: Animations from uBiCrAy(Update from 16.05.2010)

Postby GuitarMangler on Sun May 16, 2010 1:19 pm

Yeah, kinkin's physics are known to be spot-on.
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Re: Animations from uBiCrAy(Update from 16.05.2010)

Postby kinkinkijkin on Sun May 16, 2010 5:04 pm

Hey, I use un-realistic physics on purpose sometimes!!!!
I've moved on from trying to make programs, to actually making some catchy music. I still do some anims and art here and there, but mostly I track and bug my mom for a drumset.
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Re: Animations from uBiCrAy(Update from 16.05.2010)

Postby EmPeeKay on Sun May 16, 2010 5:15 pm

@kink
There is a difference between reasons and excuses.
Last edited by EmPeeKay on Sun May 16, 2010 5:30 pm, edited 1 time in total.
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Re: Animations from uBiCrAy(Update from 16.05.2010)

Postby uBiCrAy on Sun May 16, 2010 5:28 pm

kinkinkijkin wrote:Wow, by the way you quoted me, it seems like you took it critically when I told you not to, because it wasn't meant to be critical. My ABSOLUTE ONLY problem with your animations is the over-use of unrealistic physics.

i didn't got it critical,be sure...I got what've you wanted to say me
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Re: Animations from uBiCrAy(Update from 16.05.2010)

Postby kinkinkijkin on Sun May 16, 2010 5:38 pm

MPK Animations wrote:@kink
There is a difference between reasons and excuses.
Excuses can be made up!!!!!! I really make un-realistic physics because it was hard not to in pivot, I slightly miss pivot and I kinda dragged the pivot have-to's over to stykz.
I've moved on from trying to make programs, to actually making some catchy music. I still do some anims and art here and there, but mostly I track and bug my mom for a drumset.
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Re: Animations from uBiCrAy(Update from 16.05.2010)

Postby uBiCrAy on Fri Aug 26, 2011 10:16 am

So far,who thinks that i should make any animation again?)
BUMP
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Re: Animations from uBiCrAy(Update from 16.05.2010)

Postby Jess887cp on Fri Aug 26, 2011 5:21 pm

Thats actually pretty cool. Keep it up.

IKE, CC, if he wants it. *goes back to sleep*
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Re: Animations from uBiCrAy(Update from 16.05.2010)

Postby IKE on Sat Aug 27, 2011 12:11 am

First things first, get your frame rate up, looks like you are animating at 10. Higher frame rate will make your animations smoother, (when you put the frame rate up, things will play faster, so you'll have to use more frames to counteract.) Result will be a much smoother, detailed animation.

I recommend exporting at a frame-delay of 7, and then preview at 17-20 fps. Experiment with it to see what speed you find easiest to handle, but it must be higher than 15 in my opinion.

The only other big problem I can pinpoint is your run, you don't quite have this down yet. Arms and legs have to come back a lot further. But everything will be easier when you're using more frames.

Anything else is hard to CC at this point though, must fix fps problem first.

I recommend you take a good look at some other peoples animations, will help you learn.
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Re: Animations from uBiCrAy(Update from 16.05.2010)

Postby Nunezapath on Sat Aug 27, 2011 5:07 am

Hi.

Well, it was pretty mediocre (sorry!) but considering it's your first animation I would give it a 10/10 *;)*

I hope you enjoy animating and keep up the good work!

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Re: Animations from uBiCrAy(Update from 16.05.2010)

Postby uBiCrAy on Mon Jan 07, 2013 3:15 pm

Hey all....long time no see....Lot's of things have changed in my life,but it's cool to come back and see what i've done in past :)
Anyone still hangin' around?
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